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Product Title

The Game Localization Handbookselected product title

Second Edition

 

Heather Maxwell Chandler; Stephanie O'Malley Deming

ISBN:9780763795931

| © 2012
| 376 pages

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$112.95

Part of the New Foundations of Game Development Series!

As games become more popular in international markets, developers and publishers are looking for ways to quickly localize their games in order to capitalize on these markets. Authored by two internationally known experts in game localization, The Game Localization Handbook, Second Edition provides information on how to localize software for games, whether they are developed for the PC, console, or other platforms. It includes advice, interviews, and case studies from industry professionals, as well as practical information on preproduction, production, translation, and testing of localized SKUs.

Written for producers, translators, development personnel, studio management, publishers, students, and anyone involved directly or indirectly with the production of localized games, this single-reference handbook provides insightful guidelines to all the tasks involved in planning and executing successful localizations.

Preview sample chapters now!  Look under the Samples tab below to preview chapter 1 and chapter 4.

An Image Bank and Lecture Outlines in PowerPoint Format are now available for download for qualifying instructors under the Resources tab below.

  • Authored by two internationally recognized experts in the field of game localization
  • Concentrates on software localization specifically for all major platforms in the game industry
  • Provides a detailed plan for developing and executing localized game SKUs
  • Emphasizes localizations for European and Asian languages
  • Offers advice from industry professionals on how to achieve localization-friendly development and uses real-world case studies to illustrate

© 2012 | 376 pages